Campagne |
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EI FdON LMdT EdW LGS HdDF SlSB DT HdT Liberté RN UIO SdF |
Era |
Gg Pd Âdh - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
A Herder of sufficiant ability can become what the Steppe Orcs call a Drover, the elite of the IceWind order. With age and experience in the control of elemental magics. Some have claimed to be capable of summoning forth fierce blizzards from a clear sky, an unlikely feat unconfirmed by outsiders. When asked about the mechanics of their abilities they often answer by refering to themselves as 'conduits'. Just what it is that they channel is never revealed.
The tribespeople claim to notice a blue tinge that begins to pervade their normally brown complexion and a crystalline hardness of their skin. Other steppe orcs whisper that this is because their hearts pump not blood, but ice.
Remarques : L'attaque à distance de cette unité est magique et a toujours de fortes chances de toucher sa cible.
Évolue à partir de : | Icewind Herder |
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Évolue en : | Icewind Master |
Coût : | 34 |
PV : | 54 |
Mouvement: | 5 |
XP : | 110 |
Niveau: | 2 |
Alignement : | chaotique |
ID | Steppe Drover |
Capacités : |
staff contondant | 6 - 3 corps à corps | ||
frostbite froid | 8 - 4 à distance | magique |
Résistances : | |
---|---|
tranchant | -20% |
perforant | -10% |
contondant | -10% |
feu | -10% |
froid | 40% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Abîme | 99 | 20% |
Caverne | 2 | 40% |
Collines | 2 | 50% |
Eau peu profonde | 3 | 20% |
Eau profonde | 99 | 20% |
Forêt | 2 | 60% |
Forêt de champignons | 3 | 40% |
Marais | 3 | 30% |
Montagnes | 3 | 50% |
Mur de caverne | 99 | 90% |
Neige | 1 | 40% |
Prairie | 1 | 40% |
Sable | 2 | 30% |
Village | 1 | 60% |